Somebody throw me a fucking bone. Seriously, any bone… I don’t care if it’s a owl’s regurgitated mouse skull.
For those of you who’ve been living under a rock for the past year, and have never heard Hide nor Hair of the Valve First Person Puzzle game “Portal”… allow me to do a crappy introduction:
Ever played “The Incredible Machine”?
That, only 3D… Now with a Patronizing, bitchy, voice, who keeps offering you cake and telling you it’s ok to die.
Lets talk about some ups and downs:
The game is incredibly genius… in theory. There’s really very little violence, and even less action sequences you can’t sit and plan out for an hour prior to engaging the actual puzzle. If you’re the type who foams at the mouth and doesn’t pull yourself from CounterStrike all day, please stop reading and go back to whatever Source Powered game you prefer that’s not Portal. No really, go away, you won’t like this game.
There’s really no weapons, everything you do is based on kinetic mass and velocity. So you might have to adjust your trajectories at random intervals and try the same hop-jump-shoot until you hit the intended platform. The majority of the time you must be willing to backtrack to pick up a chair or box or random other item to hold down a lever or the like. The “Gravity Gun” is back (if you don’t know what this is, get the whole Orange Box).
There’s a fair 2.5 - 4 hours of gameplay, the latter levels of which involve pointing your gun randomly at walls to see if you can make a Portal there. At times you’ll wonder what went wrong…
Oh, everything after this is a spoiler.
There’s a distinctive cliche in video games it seems. Why must every helpful person turn into the final boss? And why, oh why, must every game contain some sort of sewer level?
So you get to the end of the 19th level (far from the end of the game) and the “training” ends. Now as you ride the ramp ‘o’ fun, you realize it mystically ends in a fire pit. It’s instinct to try to get out of it… so you see a helpful little platform you portal to, and then it hits you. The sad realization that you were supposed to survive that stupid little fire pit so you could go defeat the patronizing female voice.
Yeah that one, the one who keeps offering you cake.
Just to test this, I decided to reload that level and just go into the fire. When I died the level reloaded and I let myself go into the fire as I found that going to grab a beer was far more amusing then watching my female character who, coincidentally, is the same model from HL2. After my 4th or 5th test of this fire thing, I decided I’d go chasing the Female Voice.
It was at that time I spent the next 2 hours crawling around the sewer and maintanance tunnels which made 0 to negative sense in every sense of how those particular areas should appear or function that I FINALLY got to where I needed to be to beat the game. Yes, I did that run-on sentence on purpose. So now this bitch, who’s a machine mind you, needs to be killed. Now she’s poisoning me with neurotoxin, oh look a aptly placed missile launcher that fires only when I’ve completed the previous step… now the ceiling falls in and everything is hunky doory and I’m laying in front of a burning car and the credits are singing to me.
Yes, the Credits sing to you.
It was upon completion of this particular game that I thought to myself “The puzzles were interesting… but not complicated in the least. The game itself was short and the plotline was used and uninteresting.” … and it hit me like a ton of bricks…
Although only released on the PC, Portal is very much a game designed and built for the Consoletards. I’m not convinced the game could easily be played without a mouse, but then I’m not very good with a XBox controller.
All in all, after polishing the Advanced maps off in a matter of 90 minutes, I’d have to give Portal a pretty mediocre score of 6.5:
Graphics: to be honest I couldn’t give a flying fuck about this category but it gets a 4 cause it’s just the Source Engine rehashed.
Gameplay: Although unique, it was far too simplistic and the answers to the puzzle were laid out for you in ink (literally). I’d say 8.
Concept: Here’s where the game shines have to go with a solid 9.5 here.
Implementation: I’d go with a 7.5… the game crashed several times before I realized I had 1 driver release before the most current… that fixed it.
Replayability: 2 maybe… really… I don’t see any replayability whatsoever with the prepackaged campaign.
So if you fancy yourself a quick go for a couple hours of play, you’ll get your $20 worth. Cheaper, and easier, then going to Laser Tag or the Casino for a bit. But overall, I could uninstall it right now and never look back.